If on the other hand the player neither proceeds further into the course nor falls further back than their starting point -> 5 sips of booze (we want to beat the game, remember?)Įvery time a player curses or says the word "no" (or utters other kinds of guttural sounds that can be interpreted as displeasement) during their turn -> 1 sip ![]() ![]() If the next player by some unexpected turn of events ends up further back in the course than their designated starting point -> 10 sips of booze. This is the "starting point" for the next player. ![]() When the timer runs out the player has to let go of the controls and leave Diogenes (a.k.a cauldron man) wherever he is. So here's my take on how to possibly ease the mindshattering rage the game provides only using friends and some booze.Įquipment needed: Getting Over It with Bennett Foddy, a timer, some booze (and a somewhat accurate decibel measurement app on your phone if you really want to push your self control to the limit).Īll players take 3 minute long turns playing the game. ![]() The rage inducing game Getting Over It with Bennett Foddy has found it's way into millions of people's Steam accounts the last few months but so far I've seen a surprising lack of drinking games related to it.
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